Valkat

Location Summary
Valkat is the third largest city in Kartvelia, behind Andu and Vlisi. Before the eastern expansion around sixty years ago, it was the capital of Kartvelia and the major western sea trading port. The city itself is thousands of years old, left over from the old Elvish empire. There is still a higher population of elves here than elsewhere in Kartvelia.

The city is much diminished these days, and the city walls now encompass fields and fallow areas along with the rest of the town, called the outer ring. Other than that, there are five main districts:

Dockside:
The area near the docks attracts day laborers, mercenaries, and anyone who might be looking for some quick gold and a way out of town. The fighting/wrestling pits are there, along with The Argonauts Rest, a tavern and inn. Most of the other buildings in this section are warehouses and nautical supplies. Sailors will often give offerings at the Temple of Umberlee before heading off. There is also a temple to the weaver god Sett, whose acolytes are masters at divination and study the very fabric of magic itself.

Market Square:
The market square is in the very center of the city, based around the former forum. Trade guild houses encircle the open-air markets. There is a temple to Waukeen, along with a temple to Qveri, the god of wine. Most common goods can be purchased in this area.

The Palace District:
While no longer the seat of power in Kartvelia, the royal family still maintains a stronghold in Valkat. Sitting on a hill above the market square and dockside, the Palace district also contains a number of summer homes to powerful foreign merchants, bankers, and spellcasters. There is a semi-private set of transportation sigils located here, along with more exclusive rare items for sale and The Wolf Crown Inn.

Dragonborn Quarter:
A number of dragonborn have left Melikov's Rest of the years, and they have settled into their own quarter between the slums and the outer ring. Some specialty shops for dragonborn-specific items can be found here, along with their own tavern.

Slums:
The poorest residents can be found in the northwest corner of the city, between the docks and the dragonborn quarter. There's a flophouse here, along with a shared temple for traveling missionaries and clerics to work with.

Temples:
Qveri: Found in the Market Square, the god of wine. You can purchase basic hangover cures and anti-exhaustion potions from them.

Umberlee: Found Dockside A tempest and sea god. It's customary for sailors to give an offering before setting sail.

Sett: Found Dockside, the weaver god. Acolytes will do basic divination work for a small fee.

Waukeen: Found in the Market Square, the God of Commerce. Offers medallions good for 10% off all shops within the city limits.

There is also a missionary/pilgrim's temple in the slums for traveling clerics to offer their services.

Taverns and Inns:
The Argonaut's Rest: In Dockside, a place that's popular with sailors.

The Silver Spoon: In the dragonborn quarter, a tavern with a small number of rooms available.

The Wolf Crown Inn: In the Palace District, a nicer inn with better amenities.

Unnamed Flophouse: In the slums, a place with ropes strung up for sleeping.